Ten important points for the competitive "Karuta"

Hitoshi Takano JUN/2015

[ Dai-san-jo ] Kyogi karuta no mokuteki wa, taigisya yori saki ni jijin-fuda o zetsumu ni suru koto ni aru to ninshiki su beshi.
Fuda o toru koto wa mokuteki ni arazu, syudan nari.

(Article-3)ˇˇ  ˇˇ You should recognize that the purpose of the competitive "Karuta" is to make own field("Jijin") card emptiness earlier than another player.
Taking a card" is not pupose, it is a means to an end.

   "Remember the objective of the game, which is the first player who gets rid of all the cards in his or her home territory("Jijin") wins. If only focused on striking cards, that could increase the risk of false touches or "Otestuki". Hence striking cards is not the goal but only the means to victory."

I try to explain "dai-3-jo".

"mokuteki" : 1)a purpose; an aim; an end 2)a goal 3)an intention
"taigisya" : an opponent
"zetsumu" : nothing nil; nought
"ninshiki suru" : 1)recognize; understand; realize 2)know
"syudan" : a means; a way; a measure; a stepˇˇ(It is not "syu-dan" in dai-1-jo.)

In this article, a purpose is a mission for players.
The mission is to win in a competition.
In a competition, what is it to have to do to win?
It is to make own field card emptiness earlier than another player.
To that end, you must reduce cards of "jijin" earlier than an opponent.

There are two kinds of methods that you reduce a card to.
Method-1)You take a card of "defuda" earlier than an opponent.
Method-2)Your opponent does "otetsuki".

By the way,,, When we are young, in Japan, we play with "ozashiki karuta" for children.
"Ozashiki karuta" is not "kyogi karuta".
There are several kinds of cards to use with "ozashiki karuta".
For example,
"Inu-bou karuta" : Using proverbs. e.g."Inu mo arukeba bou ni ataru"
"Gotochi karuta" : Using local introduction. e.g."Tsuru mau katachi no Gunma-ken"
"Anime karuta" : Using anime character.

Children play "ozashiki karuta".
The most player of Japanese "kyogi karuta" has memory of "ozashiki karuta".
"Ozashiki karuta" competes with the number of cards which they took.
The player whom took a lot wins.

"Ozashiki karuta" is a game of the addition, and "kyogi karuta" is a game of the subtraction.

Japanese player must recognize this defference.
Memory of Japanese lasting "ozashiki karuta" lets them be aware of taking cards too much.
The player of "kyogi karuta" must regard a point to reduce cards as important.

("Karuta-tori" games to play using "Hyakunin Issyu" except "kyogi karuta" may be called "ozashiki karuta", too. In these, a game called "Gen-Pei" is a game of the subtraction.)

Let's return a topic.
"Method-1" is right and no problem.
"Method-2" is difficult.
I am going to say two matters in this sentence.
"A" : One matter is the tactics about the opponent.
"B" : Another matter is a warning for myself.

At first let's explain "A".
You can reduce a card by "otetsuki" of an opponent.
Because it is so, let's prepare the environment where an opponent is easy to make "otetsuki".
It is strategy.
Next is tactics.
For example,
You can send and separate "tomofuda" to your opponent.
It is the enviroment of "wakarefuda" where an opponent is easy to make "otetsuki".
And you can send a card that an opponent is easy to make "otetsuki".
e.g. Independent "2ji kimari" :"tsuk-", "kon-", "tak-", "ok(g)u".
      Independent "3ji kimari" :"wasur-", "nagak-", "nagek-", "ook-".

Furthermore, there is how to put out to provoke "otetsuki".
It is a skill.
If an opponent protect "ooyamafuda" perfect by "kakoite", you pretend that you go to take it and it is light and touches the arm ofan opponent not to push it in 5ji.
It is to provoke "otestuki".
For example,,,
If you recognize the first sound is same, you start your hand to the place where there was a card which was already read.
If you understand that "ba" does not have it, you swing out ("karaburi"; no touch swing) tekijin gedan when read "Mu-Su-Me-Fu-Sa-Ho-Se".
"ba" : both "tekijin" and "jijin"

I try to explain "B".
"Otetsuki" gains two cards of differences at once.
This fact is very important.

It would be better that the opponent take a card if you make "otetsuki".
Then there is only one card of difference.

If an opponent make "otetsuki", it is a big chance.
But if you make "otetsuki", it is too bad.
I explained memory of Japanese player of "kyogi karuta".
Therefore they are apt to get absorbed in taking cards.
This tendency causes "otetsuki" to themselves.
So "B" is a warning.


* Ten important points for "Kyogi Karuta"
* Top page of "SFC Karuta Kai"
* Top page of "Keio Karuta Kai"
* How to play the comoetitive "Karuta"
* What's "Ogura-Hyakunin-Issyu"
* "Certification" of "Dan-i" for the competitive "KARUTA"