A study of competitve "Karuta"

Index of "Karuta Koukaku"

These contents are written in Japanese.

JAPANESE

Introduction


     ( Part 1 ) Introduction for beginners of "Competitive Karuta"

Preface

Step 1   Basic understanding of "Competitive Karuta"

Step 2   Let's learn cards by heart. (1) *

Step 3   Let's learn cards by heart. (2) *

Step 4   Let's learn cards by heart. (3) *

Step 5   Let's learn cards by heart. (4) *

Step 6   Let's learn cards by heart. (5) *

Step 7   Let's learn cards by heart. (6) *  [*]

Step 8   Let's learn cards by heart. (7) *  [*]

Step 9   Let's learn cards by heart. (8) *

Step 10  Let's learn cards by heart. (9) *

Step 11  Let's learn cards by heart. (10)

Step 12  Let's begin a game. (1)  *  [*]

Step 13  Let's begin a game. (2)

Step 14  Let's begin a game. (3)  *

Step 15  Let's begin a game. (4)  *  [*]

Step 16  Let's begin a game. (5)  *  [*]

Step 17  To take the card earlier than an opponent  *  [*]  **

Step 18  Let's decide "Tei'ichi".  *  [*]

Step 19  A study of "Okuri Fuda"  *

Step 20  Mental attitude for playing game

Conclusion

Extra(1)   A Contrast list of the latter half of a tanka and the first half of a tanka *

Extra(2)   A rule of a competition of "ll-Japan Karuta Association" *


   ( Part 2 ) "Karuta Koukaku"  -A study of competitive "Karuta"-

Introduction

Chapter 1  The Ultimate "Karuta"

Chapter 2  An attack and defense

Chapter 3  Seme Karuta" (Aggressively Performance) -As general theory-

Chapter 4  "Mamori Karuta" (Defensively Performance) -As general theory-

Chapter 5  A speed of "Kanji" and "Harai"

   <1>  A speed of "Kanji"(or "Hibiki")  -Reaction velocity for the sound-

   <2>  A speed of "Harai"  -Speed of hand moving-

Chapter 6  Strategy of Game

   <1>  Strategy of Opening Game

   <2>  Strategy of Middle Game

   <3>  Strategy of End Game

Chapter 7  Attention of Playing Game

   <1>  "Nerai" Aiming
   <2>  "Otestuki" Mistouch
   <3>  "Sasoi" Tempting
   <4>  "Nuke" Forgetting
   <5>  "Kakegoe" A shout for encouragiment
   <6>  "Syucho" An assertion
   <7>  "Kimari no Henka" Changing of "Kimari-ji"
   <8>  "Fuda no Ido" Moving a card
   <9>  "Kojin-sen" Personal tournament
   <10> "Dantai-sen" Team game

Last Chapter  Groping in the dark

  Extra(1)  Hardship

  Extra(2)  Do not expect "good luck"!

  Extra(3)  Warning! "Traditional performance"

  Special Extra(1) Games using cards of "Hyakunin-Issyu"

  Special Extra(2) Frequent reflection

  Introduction of all poems of "Hyakunin-issyu" *

  Reference *

  Commentary



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